Rigging Using Mixamo
Rigging Using Mixamo For this project I decided to use Adobe's Mixamo to rig my character as it gave quick and fairly good results in a matter of minutes. I could then go in and edit the vertex weights and envelopes for any parts that were slightly off. Another benefit of using Mixamo is that it kept the Morpher modifiers I had previously made in Max, meaning that when the rigged model was downloaded from Mixamo, I still had access to all of the morph targets that I had set up.