Changing Hand Geometry

Changing Hand Geometry



After some initial posing of my characters, I noticed that the hand was deforming a lot which was revealing the lack of geometry, making the edges look too jagged. It is because of this reason that I decided to go back and change the hand models from the first subdivision to the second. This was an easy enough task as the hands were already unwrapped in ZBrush with subdivisions, so it was just a case of exporting and re-rigging the higher poly hands.

Below are the comparisons of the old geometry (left) and the new geometry (right):







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