Making The Vial

Making The Vial




As I wanted to make my renders and scene more interesting for when it came to the final piece, I decided to create a vial that Jekyll would be observing, to better inform the viewer that this piece is based on Jekyll and Hyde, and that the transformation between the two was caused by this potion.


I tried a couple of ways to create the glass, mainly reading up on ways people achieved good results online. I think one of the best resources was on Unreal's documentation on using refraction as they explain what settings and nodes are good and why. As for the liquid, I just had a tiling normal which helped create the wavy liquid effect, and I put a dynamic light inside the mesh which gave a nice glow effect from within, creating the illusion of some potent chemical at work.



Vial glass and liquid geometry:




Glass material node graph:




Liquid material node graph:




Vial in Unreal:


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